Hack'n'Slash [Placeholder Name] - What I've learnt


This was my first dive into Godot, and Game Development as a whole.
I learnt the basics of how to use Godot, creating a 2D platformer seemed like an easy mission, although my intention was for this concept to be more about graphics, I'm not sure how I completely missed that point.

I had a good if frustrating time, I'm still  rather proud of this game, although there are of course bad points that I should improve upon.

During Development, I grew bored and aimless during times, which I now recognise as a persistent issue with my game dev, (Currently writing this after all the work's done for now, Date: 18/03/25), I also didn't add any Audio or Graphics like I wanted.

But, you can only learn and grow from my mistakes, so I've learnt a lot of things from my bad points, such as realising I need to sort my files
pre-emptively, and not Not at all, as well as making Demo levels a priority during development and more conjoined Debug levels as opposed to the six-ish debug levels.

I'd also like to make more frequent builds, as I had... one build :/


I'll work on the game one day in the future, and improve it, one day. Fix the issues with the attack and add points and graphics, and of course, fix the game over screen which wasn't implemented on the public build, oh and AI for the enemies too.


I can't think of anything else to write, so, adios.

Get [Prototype] Hack'n'Slash [Placeholder Name]

Leave a comment

Log in with itch.io to leave a comment.